Chapter Walkthroughs & Wave Guides
Defeating chapter bosses unlocks higher-tier card packs in the shop. Use our verified wave roadmaps to counter charging behemoths, air gargoyles, and boss enrage timers.
Chapter 1: The Outskirts
The introductory chapter teaching core booster pack economy, frontline barricade positioning, and anti-air target prioritization.
Observed Archetype: Air-to-Ground Flying Dive Boss
- Phase 1: Airborne Bombardment: Bowman focus-fires the airborne boss while Squires soak ground projectiles.
- Phase 2: Barricade Dive Slam: Cast Raise Skeletons or trigger Fireball right as he impacts the ground.
Balanced starter triangle: Squire holds ground, Barbarian cleaves, Bowman handles all aerial threats.
Chapter 2: The Crypts
A substantial difficulty jump. Introduces ranged skeleton archers, physical-immune wraiths, and high-health charging behemoths.
Observed Archetype: Channeled Beam & Minion Swarm Boss
- Phase 1: Channeled Death Beam: Use Monk stuns to interrupt the channel, or deploy Illusionist decoys to redirect beam angle away from the tower.
- Phase 2: Horde Surge: Fire Mage Pyroclasm and persistent fire pools to burn minion waves.
Fire Mage burns physical-immune wraiths while Illusionist decoys protect your tower from lethal boss channels.
Chapter 3: The Climax
The final and most demanding chapter available in the current Demo. Features fast-moving demon cavalry, heavy armored juggernauts, and a boss with unique mechanics.
Observed Archetype: Multi-Phase Heavy Cleave & Enrage Boss
- Phase 1: Frontal Cleave & Summons: Place Illusionist off to the flank to turn the boss away from the center barricade.
- Phase 2: Enraged DPS Window: Focus fire with high attack-speed heroes and vulnerability curses.
Decoys redirect lethal frontal attacks, Witch Doctor amplifies team damage, and Elf executes high-priority targets.
Extreme Endless Mode
The repeatable prestige challenge mode in the Demo. Enemies scale indefinitely in speed and health, testing the limits of crowd control and percentage-based scaling.
Observed Archetype: Scaled Elites & Invasions
- Endless Scaling: Permanent crowd control (stuns, decoys) and percentage damage.
Lock down fast runners with decoys and stuns while stacking percentage burn and vulnerability.